


Development ceases on Diablo 2 with only a very few guys still working to support/patch it. It was the first (and still only?) Blizzard game to be completed and release on schedule. 2001: Diablo II: Lord of Destruction was released in June 2001.2000: After the months and months (years) of crunching, vacations and rest were taken, but soon enough a large team got back to work on (D2X) Lord of Destruction while others began early work on Diablo III.2000: Diablo 2 was finished in early 2000 and shipped in June 2000.But, to really make a big overworld and a giant shared community.Ĭlick through for much more from Max about those early D3 MMO plans, including his comments on the leaked Heaven screenshots, D3’s removal of Crosses/Pentagrams, and much more. With big communities in-game, not just like a session-based – four-person or eight-person – or anything like that. So, we may have changed our own path radically had we kept going with it.īut, at the time our thinking was to go more MMO style with it. There’s lots and lots of things that go on at game companies that never hit the light of day, because it’s just too early to really sit and things are subject to change all the time. But, we were very early and it’s the point in a project where you don’t talk to the public about it because so much can change and so much can go on. MAX SCHAEFER: We wanted to make it a bigger… we actually were going a more MMO route with it. For details on that, check out the first Diablo Podcast we ever recorded back in 2011, which features an interview with Max Schaefer which was the first time ever (AFAIK) any of them revealed that D3 was initially designed as an MMORPG:įLUX: can you tell us anything about what your plans were for Diablo III? What you wanted to change from Diablo II? What you wanted to expand upon? Just better, bigger? Bliz North’s D3.Nothing like that was (yet) in the game back when Brevik and the Schaefers were working on it at Blizzard North, though.
